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Documentation /Table of Contents


The User Interface

The user interface is divided in three areas: the utility menu, the tool bar and the programming board or simply board.

 

The Utility Menu

 

The utility menu is where we find the usual tools for model file management and graphic window display. A model is a program written using the graphic objects.
1.- Save Model.
2.- Save Model as...
3.- Load and/or manage models.
4.- Upload model to the Internet.
5.- Download model from the Internet.
6.- Display graphic window, press this button to see the graphic output of you work.
Note: The different programs or models are save internally using a flash proprietary file structure called Share Objects. At this point you can by clicking the folder icon load and delete models. The possibility of exporting models will be integrated on a future version.

The Tool Bar

 

The tool bar groups the different kinds of graphic programming objects in three categories:
Basic: where you can access some basic elements like input, display, if, etc.
Oscillators: Oscillators are function generators that generate a certain value in time depending on their input parameters and internal function definition.
Shapes: You use shapes to draw squares, circles, etc., on the graphic window.

The Programming Board

The programming board is where you create you programs.

© 2005, Julio García Sacristán