Documentation
/Table of Contents
The User Interface
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The user interface is divided in three areas: the utility menu, the tool bar and the programming board or simply board. |
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The Utility Menu
The utility menu is where we find the usual tools for model
file management and graphic window display. A model is a program written
using the
graphic objects.
1.- Save Model.
2.- Save Model as...
3.- Load and/or manage models.
4.- Upload model to the Internet.
5.- Download model from the Internet.
6.- Display graphic window, press this
button to see the graphic output of you work.
Note: The different programs or models are save internally using
a flash proprietary file structure called Share Objects. At this
point you
can by
clicking the folder icon load and delete models. The possibility
of exporting models will be integrated on a future version.
The Tool Bar
The tool bar groups the different kinds of graphic programming
objects in three categories: |
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The Programming Board
The programming board is where you create you programs.
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© 2005, Julio García Sacristán



